We had created a database of thousands of contenders beforehand, but also gave a listen to songs that were suggested to us – from there, we would begin allocating and arranging songs. If a song was good, I included it – that being said, I also tried to moderate things a bit and didn’t include things that didn’t fit the mood.Īfter the composers had signed their non-disclosure agreements and we had finished explaining everything, we immediately set to picking out songs. Even if getting people pumped with that song was unlikely, I chose what I chose. While I wanted to be able to get people excited through game’s music, I also included music like The Roost from Animal Crossing. It was at the Smash 4 invitational that I realized this. This time, more so than usual, we emphasized the “tension that battle stirs up” more than anything.
From there, we would explain to people affiliated with other companies or groups (like SEGA or Nintendo’s main development headquarters) the aims and main points of our plan. Once we had gathered about four to six people, we’d give a presentation about our plans. I sent a lot of the emails myself, but for some of the newer composers who would be involved I let members of the sound staff be my intermediaries. Even still, I trusted them enough to give it to them straight. There are a lot of composers whose work is in this game, so, I think I’d like to go into the actual process behind including their music!įirst, I sent each composer an email that was about a year and a half ago now, so it was a struggle for me to tell anybody I was working on a new Smash Bros. When it comes down to it, the amount of trouble we have to go through to acquire all those rights is dozens of times harder than would be in a typical game. Given those limitations, though, I feel like we’re doing our best with what we have for this Smash Bros. It’d be difficult to acquire the rights to every song from every game, so – as we were only able to record a few songs for them – some titles might feel a bit underrepresented.
#MIITOPIA MUSIC IN SMASH ULTIMATE SERIES#
The number of songs varies on a series-by-series basis, and often suits the given title.Įvery time we use a song from a guest series we have to shell out a lot of money for the right to use that song. Given that the game is still under development, that number may possibly change even still, though, that number isn’t anything to scoff at! And with the returning “My Music” feature, you can enjoy a variety of songs on any given stage at your leisure.
Ultimate has around 800 tracks that play during battles, and approximately 900 tracks in total. There are three Music-related milestones to cross in the game: Medal No.Super Smash Bros. You can unlock Medals by collecting songs.
#MIITOPIA MUSIC IN SMASH ULTIMATE UPDATE#
We will update this page as soon as we have found new songs in the game. Note: The tracklist below is incomplete, as we are still searching for the remaining tracks. New tracks were added to compliment the new gameplay mechanics in the Switch version such as Outings and the Horse. There are a total of 247 tracks in the Nintendo Switch version of Miitopia, compared to the DS version which had 204.